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US$0.85

Final Fantasy Fables: Chocobo's Dungeon


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US$46.99
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商品の特徴

  • Beautiful visuals create an incredibly vivid Final Fantasy atmosphere on the Wii for the first time
  • Chocobo, a venerable icon from Final Fantasy, can learn familiar jobs from the Final Fantasy franchise (White Mage, Black Mage, etc)
  • Unlock the Job Change function and change jobs as you adventure through dungeons
  • Famous Final Fantasy monsters and creatures appear as enemies to be battled in the dungeons

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商品説明

One day, treasure hunters Chocobo and Cid happen upon a strange town. The town is Lostime, where the townspeople believe that forgetting is the key to happiness.

Whenever the bell on the clocktower rings, they forget their sad memories, aggressive impulses...somtimes even their own names.

Then a boy named Raffaello comes to town. He is able to create dungeons out of people's memories and help them remember the past...

カスタマーレビュー

平均評価: 

4/5

(11 件のレビュー, 3 with text. )
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このレビューは参考になりましたか? 
Chocochoco!
Chocobo fans rejoice!
You'll be playing as it in this game and have classes similar to those as in FF Tactics which is awesome!
このレビューは参考になりましたか? 
Not the good Dungeon game but best for Choboco Series
If you like Final Fantasy and hope to enjoy the dungeon system.
This is might be the best combination for both kind.
Enjoy tons of job from FF series and charactors!
このレビューは参考になりましたか? 
Final Fantasy Fables: Chocobo's Dungeon
Final Fantasy Fables: Chocobo Dungeon is one of those cross-genre titles that makes great attempts to appeal to players but ultimately fails. On the surface, the cutesy graphics and iconic yellow chocobos - a sort of oversized chicken - draw us into the village of Lost Time. Here, a bell wipes out everyone's memories daily and hides a dark secret the villagers work to uncover. Dig deeper and the game's difficulty ramps up immensely. Dungeons, visited to save the townspeople's memories, are randomly created with each session and turn-based. When you take one step in a dungeon, every other monster takes one step as well. Ambushes are frequent. Food must be eaten at regular intervals on long hauls or players starve to death.

Dying forces players out of the dungeon and cause them to lose everything, save the swords or armors they are wearing. To make matters worse, challenges, which players must complete in order to gain special abilities, often impose rules such as lowering a character's levels. These make it difficult, if not impossible, to complete. Considering the game's casual target audience, the sudden spikes in difficulty make for a frustrating gaming experience. Its randomness - presenting lucky players with powerful weapons early or cursing them with little food and eve less cash - as well as frustrating challenges mean that only the hardest of hardcore dungeon crawlers would find it enjoyable.

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