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0
ヘルプ

カート


US$0.56

Yellowcreek Stories - The Cabin Watcher (Multi-Language)

  • Cosen
  • PlayStation 5™ (PS5™) 対応
エディション 
Limited Standard
Version: JapanJapan
全世界で販売されているすべてのシステムに対応しています。オンライン機能のご利用には、対応する地域のアカウントが必要な場合があります。
配送料を確認する
pre
発売日未定または未発売 発送予定日: 28-Jan-2027
US$30.99
または今すぐ購入

対応言語

字幕  Japanese, English, Chinese (Traditional), Chinese (Simplified), French, Spanish, Italian, Russian, Korean, Portuguese, Portuguese (Brazilian), Polish

スペック

エディション
Standard

商品説明

Yellowcreek Stories - The Cabin Watcher is a first-person stealth horror experience for PlayStation 5 and Xbox Series X|S that puts players in the role of a writer trapped at a remote mountain cabin, where survival depends on managing sound, light, movement, and hiding while a masked killer hunts them.

Yellowcreek Stories - The Cabin Watcher follows Terry, a writer who retreats to a remote cabin near Yellowcreek seeking a quiet place to work, only for the peaceful setting to become the hunting ground of a masked killer. Inspired by classic 1980s slasher and VHS horror, the game focuses on stealth rather than combat, requiring players to remain unseen and carefully manage every sound, source of light, and movement. The killer actively searches according to the player's behavior, creating a tense game of cat and mouse where staying calm and making the right decision can mean the difference between escape and death.

Key Features

  • First-Person Stealth Horror
    Experience a first-person horror adventure inspired by classic 1980s slasher films, with survival centered on avoiding a relentless masked killer.
  • Survive Without Combat
    There is no combat system to rely on. Survival depends on staying hidden, remaining calm, and making the right decisions while being hunted.
  • Sound, Light, and Movement Matter
    Every action can affect your chances of survival. Loud movements can attract attention, while your flashlight can either help you navigate or reveal your position.
  • Reactive Killer Behavior
    The masked killer searches based on the player's behavior, turning encounters into a tense cat-and-mouse experience rather than simple scripted encounters.
  • Hide and Stay Unseen
    When the killer gets close, hiding and controlling your movements become essential to surviving the encounter.
  • Minimal HUD
    A minimal interface provides real-time feedback related to noise and visibility without overwhelming the horror experience with unnecessary information.
  • Interactive Cinematic Moments
    Interactive cinematic sequences help create the atmosphere of an interactive slasher movie while moving the story forward.
  • Classic VHS Horror Atmosphere
    The game draws heavily from the atmosphere and conventions of 1980s VHS-era horror, placing the player inside a dark, isolated setting where the killer never stops hunting.

FAQs and Guides

  • Q: What is Yellowcreek Stories - The Cabin Watcher about?
    A: You play as a writer staying at a remote mountain cabin when a masked killer begins hunting you. The game focuses on stealth, hiding, and survival rather than combat.
  • Q: Can you fight the killer?
    A: No. The game is designed around avoiding the killer rather than fighting back, so players must use stealth and carefully manage their actions to survive.
  • Q: What should I pay attention to while hiding?
    A: Pay close attention to noise, light, movement, and your surroundings. Making too much noise or exposing yourself with light can increase the danger of being discovered.
  • Q: How does the killer find the player?
    A: The killer reacts to the player's behavior and searches based on factors such as sound, light, and movement.
  • Q: Is the game inspired by classic slasher movies?
    A: Yes. The game is specifically described as a first-person stealth slasher inspired by classic 1980s horror and VHS-era horror films.
  • Q: What makes The Cabin Watcher different from a traditional horror game?
    A: Its central gameplay focuses on stealth and evasion rather than combat. Players must understand the killer's behavior, control their movements, and decide when it is safe to move or hide.

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