Maximum Overkill
CoD series has always been a corridor shooting gallery w/ baddies not so much as arriving on the scene as termites pouring out of the woodwork. Increasingly intense and over the top set pieces from game to game distracted from this dull reality. Well, in MW3 the intensity and set piece action has been turned up to 11. It's like the 45 min climax of Transformers 3, but for, like, ever. The realization that you've been where done this how many times sinks in, and the spectacle is rendered ineffective. Leaving you to see you see CoD for what it has become: a termite shooting gallery dressed up in a combat shooter. Unless you've *never* played a CoD game, avoid this.