Hail to the Chief, baby!
Volition has publicly stated that Saints Row IV essentially brings the series - as we know and love it - to a close; wrapping up character exposition into a supercharged, thermonuclear bundle. Since your player character is now "Commander-in-Chief" of the United States, where to from here?
That's for the next round of incumbents. All that matters for today's players is that the core tenets of this storied franchise remain firmly tongue-in-cheek. By far, the biggest drawcard for Saints Row is its suite of customization options. I've taken my sassy superstar from the depths of Stilwater to the drug-addled highs of a Loyalty Mission that has even seen its removal from the Australian version of Saints Row IV.
Hail to the Chief, baby! Despite reaching the experiential plateau of Level 50 after some 32 adrenalin-fueled hours, it's nice to know that my character's term of office is far from over... as is the mainstay of every Saints Row game, there's a surfeit of activities and collectables ticking over. And, unlike the biggest-selling open world game franchise on the planet (which I've since played but wholly not identified with), Saints Row IV is wholly worth completing on its own terms. Quite simply, it's the essence of gaming distilled.