Permanent preservation version of "Architecture x 3DCG" illustration instruction book for all creators! A collection of techniques that are very useful not only in 3DCG but also in hand-drawn illustrations!
"Architectural Knowledge July 2020 Issue 3DCG Latest Technology of Architecture and Background Paintings", which became a reprint immediately after its release, is now a new book! It's bigger, easier to see, and easier to understand than when it was published in the magazine.
Architecture, civil engineering, illustrations, cartoons, animations, games. Specialists from various fields will introduce expression methods that make full use of 3DCG. This is a collection of techniques for creating realistic backgrounds that are sure to be a big success even with hand-drawn illustrations.
In addition, I want to know for background production such as stations, schools, offices, convenience stores, etc. A collection of materials that covers the names and dimensions of buildings and furniture is also posted. If you get a sense of scale, you can create a convincing screen!
This is a must-have book for those who are worried about "how can I create attractive expressions ..."!
Table of contents:
Chapter 1: Basics and Overview of 3DCG 3DCG industry-specific workflow / Game background that maximizes drawing quality / Animation background that controls the amount of information / Illustration background where composition is life / How to draw cartoon background efficiently / Design design is easily examined with 3DCG / Speed is important Railroad construction / Camera basics / Composition basics / Angle basics / Material / texture basics / Lighting basics / Interior retouching technique / Exterior retouching technique
Chapter 2: Impressive finishPerspective And Background Painting Everything From Basics To Staging - Play-Asia.com A production that invites you to the world of the work / Expands the space / Produces a profound feeling with a balance of light / Creates details / Creates a quaint image from a seasonal feeling / Exciting lighting / Gives a perspective with a bird's-eye view / A sense of perspective is bright and dark Cross-section perspective that contrasts differences and hues / swells the image
Chapter 3: Level Up Method Doubt the typical scenery / Arrangement of the scenery that colors the space / Yes, Kyoto, let's make it. / Observe the rules of architecture / Express the feeling of aging / Background that enhances the leading role / Express the real underwater / Utilize the strengths of 3DCG / Visualize the value of the building / Unify the images of the parties concerned
Chapter 4: 3DCG utilization time saving technique Make full use of architectural BIM / Create images that look good even in a short time / Use DCG in a hybrid / Intuitively understand and share information / How to use software in the right place
Chapter 5: Dimensions / Modules Let's get a sense of scale / Arrange equipment according to elementary, junior high and high school and school stage in the classroom / Appendices according to the purpose in the gymnasium / Familiar accompaniment to the platform / The space inside the car is realistic by grasping the width of the vehicle / Office scenery keeps the dimensions around the desk / Medical facilities change the scenery depending on the purpose of the room / Roads and intersections give a sense of reality with the scenery / Parks with mixed scenery of various sizes / Convenience store scenery is the times A view of the church that changes depending on the location / creates a sacred space